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Why there will be little to no online mods on Black-Ops

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Why there will be little to no online mods on Black-Ops

Post by GawLey on July 31st 2010, 3:41 pm

I'm tired of people asking "will Black-Ops be jtaggable" "can we host 10th lobbies?"

The answer is simply,

No.

Here's the deal and how Black-Ops will work.

-There is a maximum ammount of XP you can gain in a game.

The system is similar to Halo Wars. Once you reach the limit, you simply will not gain any more XP.

It may or may not be possible to remove these check, but until we get our hands on the xex there is no way to tell if there is a bypass.

-Infections are completely patched

Upon joining an online game, all dvars are reset to default values.

This will most likely be un-bypassable due to the fact that this is a server function and we have no way to manipulate their servers..

I have very little info about Zombies, other than knowing that yes, there will be a zombie mode.

However I assume that Treyarch has learned what we are capable of from WaW and will not make the same mistakes again.

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Re: Why there will be little to no online mods on Black-Ops

Post by TTG Ranger on July 31st 2010, 3:48 pm

Hmmm. Never knew that. Good Post.
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Re: Why there will be little to no online mods on Black-Ops

Post by UnRaTeD xD on July 31st 2010, 4:23 pm

once again nice gawley
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Re: Why there will be little to no online mods on Black-Ops

Post by Guest on July 31st 2010, 11:46 pm

Stolen from TTG_SPEED? lol :p
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Re: Why there will be little to no online mods on Black-Ops

Post by Guest on July 31st 2010, 11:51 pm

I don't like this Idea, where teh 10th lobbies at? XP Limit=10th Lobbies? afro
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Re: Why there will be little to no online mods on Black-Ops

Post by ClippinGFX on August 30th 2010, 6:05 pm

i h8 stealers
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Re: Why there will be little to no online mods on Black-Ops

Post by Satanic on August 30th 2010, 6:42 pm

ClippinGFX wrote:i h8 stealers

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Re: Why there will be little to no online mods on Black-Ops

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